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AI Insights · Timothy · July 2024

Top 5 3D Realistic Games on iOS in Australia: Q2 2024 Performance

Discover the performance trends of the top 5 3D realistic games on iOS in Australia during Q2 2024, including downloads, revenue, and active users.

Top 5 3D Realistic Games on iOS in Australia: Q2 2024 Performance

The second quarter of 2024 saw significant activity in the 3D realistic games category on the iOS platform in Australia. Here’s a detailed look at the performance of the top 5 games, based on data from Sensor Tower.

Snake Clash! from Supercent, Inc. experienced notable trends. Downloads exhibited a fluctuating pattern, starting at around 6.7K in early April and peaking at 7.6K by the end of June. Revenue also showed an upward trend, reaching approximately $706 in the week of June 3. Weekly active users increased steadily from 14.3K at the beginning of April to 19K by the end of June.

Call of Duty®: Warzone™ Mobile by Activision Publishing, Inc. saw a high initial download count of 18.7K in the first week of April, which gradually decreased to around 3K by the end of June. Revenue peaked at $7.4K in the second week of April and then saw a decline, ending at approximately $1.5K in the last week of June. Weekly active users started at 38.9K and stabilized around 16.9K by the end of the quarter.

Tencent's PUBG MOBILE maintained a consistent performance throughout Q2 2024. Downloads remained stable, fluctuating between 4.5K and 6.9K. Revenue saw a peak of $208K in the first week of April and stabilized around $132K by the end of June. Weekly active users showed minor fluctuations, starting at 76.5K and ending at approximately 73K.

Call of Duty®: Mobile also from Activision, demonstrated consistent weekly active users, hovering around 57K to 62K throughout the quarter. Downloads ranged between 3.9K and 6.4K. Revenue peaked at $136K in the week of April 22, before stabilizing around $94K by the end of June.

Race Master 3D - Car Racing by SayGames LTD showed a steady increase in downloads, starting at 4.5K and peaking at 6.3K by the end of June. Revenue remained relatively stable, with minor peaks and troughs, ending at approximately $471 in the last week of June. Weekly active users increased from 25.7K at the beginning of April to 30.4K by the end of the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024